/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.ai2.handler;

import com.aionengine.gameserver.ai2.AIState;
import com.aionengine.gameserver.ai2.NpcAI2;
import com.aionengine.gameserver.ai2.manager.WalkManager;
import com.aionengine.gameserver.model.gameobjects.Npc;

/**
 * @author ATracer
 */
public class ActivateEventHandler {

    public static void onActivate(NpcAI2 npcAI) {
        if (npcAI.isInState(AIState.IDLE)) {
            npcAI.getOwner().updateKnownlist();
            npcAI.think();
        }
    }

    public static void onDeactivate(NpcAI2 npcAI) {
        if (npcAI.isInState(AIState.WALKING)) {
            WalkManager.stopWalking(npcAI);
        }
        npcAI.think();
        Npc npc = npcAI.getOwner();
        npc.updateKnownlist();
        npc.getAggroList().clear();
        npc.getEffectController().removeAllEffects();
    }
}
